Violent video games make people violent

Raven Ramirez, travel editor

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More than half of the 50 top-selling video games contain violence, according to Crystal Ayres, the chief editor of the Vittana blog. Violent video games are to blame for increasing violence in the real world.

As many as 97 percent of U.S. kids play video games, and many of these games contain violence, according to the American Psychological Association.

One risk of video games containing violence is the gamers having a higher risk of creating an addiction to these games. In a report issued by Nottingham Trent University and the International Gaming Research Unit, about 12 percent of online gamers exhibit signs of addiction with their playing.

Furthermore, these violent games can cause the urge to punish others in reality. Research from the University of Missouri-Columbia shows that consistent exposure to violence in video games can diminish the response of the brain when it encounters violence in real life. In the research, players were also given an opportunity to punish a fake opponent. Those with the highest levels of violent video game exposure, exhibiting the lowest levels of brain response, were the most brutal in their response to such an offer.

Gamers can also emphasize the need for conflict while playing these games. The structure of a violent video game suggests that violence is the primary way to solve problems in the world today. If this perspective transitions to the real world, then some gamers may find themselves aggressively pursuing physical altercations when they have an issue with someone that must be addressed.

These games can keep the ones playing in their fantasy world, and they could potentially lose the ability to know what is reality and what is not. Some gamers find that the world of the game is more intriguing or beneficial to them than the world in which they live. They spend their time in this world, only engaging with those who share their perspectives. This can lead some gamers into a life of social isolation, even if they communicate with others for team-based activities within the game. About 3 percent of gamers face isolation tendencies, sometimes at extreme levels, because of playing video games that may be violent according to Natalie Regoli, chief editor of the Green Garage Blog.

Game creators encourage all aged kids to play them, as long as they get the money from all of the purchases. Most violent video games are given a mature rating. The cartoonish nature of some games, such as Overwatch, invite children to want to play them at an early age. In 2016 a Twitch streamer helped a 7-year-old boy during the Trials of Osiris in Destiny, which was widely distributed through Game Rant. Promoting young children having success in video games like these encourages others to do the same thing.

Besides encouraging violence, violent video games can contribute to unhealthy effects such as increasing the risk of obesity. Sitting and playing games all day and not moving is one of the many contributions video games can play a part in causing obesity. A team from the University of Zaragoza in Spain found that every hour spent playing video games increases the risk of being overweight for a teen.

In the end, violent video games make hurting and killing people look fun. This notion causes the players to act upon these actions in reality.